Escape from Alcatraz
Frank, a convict who is sent to Alcatraz, the most feared prison in the world, decides to escape from captivity despite the challenges that come his way.
CAST
In 1960, Frank Morris, a very smart criminal that has already escaped from multiple facilities, is taken to the maximum-security prison on Alcatraz Island. It's quite a different prison from the average ones: there are no good conduct programs, carrying news isn't permitted, knowledge of the outside world is only what guards may tell you, every inmate is confined alone, visitors must be investigated by the FBI, and while they do have the option to work, it's a privilege that must be earned.
Every morning there is also a prisoner count. During his first breakfast there, Frank makes friends with Litmus, an eccentric man that likes to ask others for extra food and keeps a mouse as a secret pet that he carries everywhere with him. Frank also can't help noticing that a huge man known as Wolf keeps looking at him and making threatening gestures. Afterward, he's taken to see the warden, who explains the rules Frank must obey and asks for the names he may want to authorize as visitors, but Frank has nobody in his life, not even family. The warden lets him go with one warning: nobody has ever escaped from Alcatraz, and nobody ever will. This encounter doesn't end up being completely useless though: when the warden isn't looking, Frank steals one of his nail clippers, which he later hides inside the Bible in his cell.
they believed their lies over his story. Since prisoners aren't allowed in the library, Frank's duty today is to go around the cells with a cart and offer magazines and books to those who want them.
no light or human contact - the only visit Frank gets is from a guard that uses a hose to spray him with cold water under the excuse that he shouldn't stink up the cell. Frank is released a couple of days later while Wolf is kept in the hole longer for having started the fight and used a knife. That night, Frank's visited by Litmus' mouse, who brings him a little note that says "welcome back". A few weeks later, Frank befriends a new inmate assigned to the cell next to his, Charley Butts, who he introduces to his other friends when they meet in the yard. While all the prisoners are outside, the warden wanders around the cells, checking everything is in order, and discovers Doc's painting of him. The portrait is flattering and very accurate, but just to be cruel, the warden still permanently removes Doc's painting privileges. When a guard comes by to take the paint and the canvases away, Doc is left in a very distressed state because painting is all he had. After gaining the privilege of a job, Frank accepts to join the carpentry team. One afternoon, while they're working, he can't help noticing Doc doesn't look well and tries to warn the guard, who just ignores him. As depression kicks in, Doc asks for a hatchet and uses it to cut his fingers off, which will get him transferred out. After finding a chrysanthemum that Doc left in his pocket, Frank gathers the fingers and puts them in a box to give to the guard, sarcastically telling him to include that in his report. The warden approaches Frank later during dinner to ask him about the incident, and Frank takes the chance to indirectly insult him by commenting on how someone could get offended by a flattering portrait. It's during that same meal that Frank gets a pleasant surprise: the Anglin brothers, John and Clarence,have also been transferred to Alcatraz. Frank knows them from one of his other prison sentences, and just like him, they're very good at escaping, which is the reason why they are here now.
One boring afternoon, Frank notices a roach in his cell escaping through the grille on the wall, which is surrounded by very weak concrete. This gives him an idea: using the nail clipper he had stolen, he tries chipping away the concrete around the grille, and successfully gets to remove some. With enough patience, there's a chance he could make a hole big enough for his whole body to get through. When visitors day comes, two of Frank's friends get news from the outside world.
English is visited by his daughter, who tells him she's getting married, and Charley is visited by his wife, who tells him his mother only has a few months left to live. Desperate to see his mom before she dies, Charley later tells Frank that if he manages to find a way to escape, he wants in. This inspires Frank to finally tell Charley and the Anglins of his discovery over dinner. The concrete and the grille metal have been weakened by the moist sea air, so digging a hole there is just a matter of time - this could get them into the utility corridor, which may lead to the roof. To hide the hole while they are working on it, they will tear the ads out of magazines and make cardboard out of them to create a fake wall. They can also obscure the hole with some objects like towels, in his case, Frank has ordered an accordion under the excuse he's joining the prison band just to use the instrument case to cover his hole. They can also use this cardboard to make dummy heads to leave on their beds, that way they can escape at night and they won't be able to tell they're gone until the morning count. The Anglin brothers work in the barbershop and the clothing shop, so one of them can get hair for the dummy, and the other can steal some raincoats and contact cement to make life rafts that they can use to cross the bay. The chances are slim, but everyone accepts to help. Frank begins working more often on his hole while Charley keeps an eye out for guards, but using the clipper makes it extremely difficult since it lacks a proper grip.
So next day during mealtime, he uses his shoe to get his spoon dirty on purpose and ask for another one. While one of the Anglin brothers chats with the guard to keep him distracted, Frank takes two spoons instead of one and brings one back to the cell with him. Later, when English comes by to leave some magazines, Frank asks him if there's a way to weld metal together right there in the cell, and English promises he'll teach him. Many days later, Litmus gets Frank a dime in exchange for fifteen desserts. Frank uses this dime to do some wielding in his cell: he breaks the spoon to get the grip and the clipper to get the file, then lights up a bunch of matches together to melt the dime and connect the spoon grip with the nail file.
Now he has a proper tool, he can dig faster, and thanks to Charley's warnings, he always runs back to his bed when a guard comes by, so he doesn't get caught. After many days of digging, he manages to remove all the concrete around the grille, but it's attached to the wall and impossible to get off by hand. Next time he goes to work at the carpentry shop, he makes a wedge that could help - the only problem would be getting it through the metal detector, but Frank has a plan. When they leave the shop, Frank makes the detector go off in purpose by having the wedge visibly in his hand and telling the guard he made it to hang his clothes. The guard doesn't believe him and takes the wedge before checking Frank's pockets. Since he has nothing there, he's allowed to leave, and Frank returns to his cell with success on his shoulders: he has a second wedge hidden in his shoe. Using this wedge, he finally manages to get the grille off the wall, and this is the sign he needs to get the plan rolling properly.
he sneaks inside his accordion case and manages to get away with by tricking the guard into checking Charley's case instead. Once they have all the tools, including a penlight they steal from Doc, Frank and John go back to the utility corridor to get to work. Always keeping an out for any passing guard, they use a pipe John tears off the wall to break the bars that protect the shaft hole.
Then Frank climbs inside and, using the drill he's made with the tip Litmus got him and the fan, he takes off the screws on the metal plates that cover up the passageway. Many months have passed since Frank's arrival to Alcatraz and the group is finally ready to escape. Charley is worried because his fake grille keeps falling apart, but John confirms the raft will be ready next Tuesday, so Frank decides they'll be going through the plan on Tuesday night. One morning, during breakfast, Frank takes out the chrysanthemum Doc had left him to water it. Litmus is pleasantly surprised to see it because it brings him memories of when he and Doc planted those flowers together, but the warden has a completely different reaction: the chrysanthemum reminds him of the paintings, so he comes by the table and crushes it, claiming it's against the regulations. This enrages Litmus, who tries to jump on him, but instead he passes out from a heart attack. After this encounter, the warden gets suspicious of Frank, so he orders an inspection of his cell. They find nothing unusual and the fake grille manages to trick them, but the warden is still worried, so he orders a guard to transfer Frank to another cell.
But when he reaches the ventilation shaft, he can't reach it because he doesn't have his friends to give him a boost, so he returns to his cell to spend the rest of the night sulking over the missed opportunity. Back to Frank and the Anglins, they climb over the barbed-wire fence, using calculated jumps to avoid getting hurt, and now they are officially out of the building, so they easily run towards the shoreline of the island. There, they inflate the raft and jump on the water while clinging to it and using their legs as their propelling force to swim away into freedom. The following morning, the guards find out they're gone as soon as they check their cells and a massive search of the prison and the entire island ensues. They find some of the inmates' personal effects floating in the bay, which makes the warden believe they've drowned because they would never leave these things behind, but one of the guards points out it could all be a decoy to make them think they're dead.
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